I was catching up on some podcasts recently, and in World of Warcast they were talking about how a lot of the BC instance bosses have a gimmick that, once you learn it, makes the fight easier.
It got me to thinking on one of the subjects that both exilerated and infuriates me. Random factors.
On taking on Prince in Karazhan, the number one reason why any of my groups fail is because of those dang infernals. One drops on the tank and he can't move quickly enough, one drops right in front of the ranged folks and they're stuck out of range, et cetera. While the strategies might include ways of moving him and so on, no matter what, the sheer randomness of where the infernals drop is what I find to be the hardest part of the fight. Keeping the tank healed? Yep, can usually do that. Keep other people healed when there's axes? Check.
Keep order and tell everyone where to move and have them do it right without getting in the shadow nova. Umm...
There are other fights like this, of course. I've heard that Lady Vashj has a similar random factor. It just annoys me to no end when we wipe because of a chance event rather than because we just plain screwed up.
Prince does lead to funny death poses, though.
To Infinity, and Beyond!
