Sorry for the tardiness on this post, but yesterday was a big recording day for me, getting some
All Things Azeroth episodes pre recorded for the upcoming
NaPodPoMo, and just ran out of time before bed that would allow me to write this post. If you'll recall the last couple of posts I have showed you the mods that went bad, the new mods I found to fill the roles I needed, and today I am going to go over the mods that, like a rock, stayed by my side like a good friend.
I wouldn't say
WIM was a rock, more a strong tree, but still it's there, and it does work well enough. It feels like it's lost some of it's features, like tab to move to the next window, but for now it's working enough to be useful. One mod that remained strong, though feeling incomplete, is
Titan Panel. Like it's bar based competitor, FuBar, Titan Panel allows mod authors to write plugins for it, and that is there I have found Titan falling short. Many of the plugins I most cherished have not been updated, and therefore do not work as well as I would like.
I was pretty sure when I saw
Ark Inventory available for use in the beta, I would be able to upgrade to it when the patch hit, and I was dead on. The patch showed that AI was fully functional and ready to go on patch day, and I rejoiced in the knowledge I would have that small piece of comfort.
Auctioneer is another one that works, though I have not spent much time in the auction house to do testing to ensure all of it's features are where they should be in the mix.
When it comes to raiding,
Deadly Boss Mods was a mod I knew would need to be done, because many raid groups count on it to be polished and working or wipes can, and often do ensue. Thankfully DBM didn't even hiccup in the face of 3.0.2, in fact it did better than expected in game queues for boss events like the rain in Zul'aman.
Omen, likewise, is essential to any good raider and was updated, with a new parchment look, for the patch, and hasn't showed a bit of hesitancy since. In fact, I like the new config interface better, as it clearly shows me how to change that horrid 'you're getting aggro' sound off.
Chatter is working, though it was copied from the old install, so I can't say it's a rock, since it hasn't stayed strong, just stayed functional. The quest log combo of
DoubleWide and
Lightheaded were updated within a few days, allowing for useful and happy questing throughout my WoW time.
Pally Power is working nicely, though I am still grasping how it works and how to customize it properly. I am using
AlphaMap again, which is a cute little map mod that shows on mouse over the current zone's map.
Minimap Button Frame is also working, thought here is not a lot to the mod other than clearing up the minimap from the clutter of buttons that seemingly every mod tosses up there.
Gatherer was a mod that many in my guild were worried might not be fixed for the patch, and while it was not on day of, a couple days later it was updated and working, once again recording herbs and mineral spawns found in my travels. Lastly
Statusbars, a mod I find essential for keeping my eyes on the action instead of wandering to the edges of my screen, was updated quickly, cleanly, and without any problems. I am loving the ability it gives me to see what's going on in front of me, and know if I need to run, heal, bubble, or push my DPS to the max in a fight if it is close.
That's about it. There was a couple of new mods I forgot to mention yesterday, like
Class Bars v3,
The Collector, and
Mapster. The first I find invaluable to my play style, giving me more of my bars with which I can use for more critical abilities. The second helped with the pet and mount achievements by easily showing you what you do not yet have. the last is a replacement for the MetaMap mod, which I always found hogged my resources more than I liked. And there we have it, my mods in a nutshell. Below you can see a peak at my UI.
