Recently in Raiding Category

And so it begins...

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You know, it is really, really hard sometimes being right. Less than two months from the release date of Wrath of the Lich King, and what do I see while perusing the forums? My first seen thread about... Tada! 'Whaa, whaa, there's nothing to do'. Of course the person is posting on a level 5 anony-troll(who is literally a troll, nice touch), but it has still happened. Of course this is likely just a troll being, well, a troll, and this may not speak to the thoughts of the entire raiding community, but this is not the first time I have heard the points Iys makes.

1) Raiding is too easy - from the ready at 80 Naxx 10 man, to the Sanctum and even Malygos himself, all of which was done by Ensidia within days of Wrath's release, the raiding community is calling it simplified and crying to the heavens that Blizzard made it all so easy that the lowliest of folks in casual guilds can no become battle hardened raiders. Well, folks, guess what? Your 5% of 11 million do not a player base make, at least not a player base of this here game. Sure, you might make the headlines, but you don't make the game. The first time 90% of the folks who got into Sunwell saw it was after the 3.0.2 patch when the raid bosses were nerfed and we were all super powerful. No, I have no math on this, only the observation of the many bloggers and podcasters I follow.

2) This is the end of it, The game is done - We know there are at least 2, and more likely 3 additional 10/25 person raid dungeons left in the works. Blizzard has already said Ulduar and the 3.1 patch has been done since Wrath, if not since before Blizzcon. We know Icecrown is coming in 3.3, and we heard rumor that 3.2 will also bring us a new raid dungeon, though we could just as likely see a new Magister's Terrace level of 5 man along the way too. The content is not 'done' and will not be done. You might be done gobbling it up and feeling a bit of the indigestion from pushing yourself to hit 80 and get those kills, but there's a bunch of us back here that are still waiting in the wings for that content to be at our level.

3) In BC Blizz did better, they are slipping - No, not slipping, realizing. They are becoming consumer aware. Casual Day is approaching. The humans are taking over. They will wipe out the (raiding) machines. Bad parody of Terminator aside(I shouldn't have just watched 4 episodes straight of SCC), Blizzard is realizing their customer base isn't the people bashed their head against the Mu'ru wall, but the players who rejoiced when they finally got Kara cleared in one hard fought night, who were ecstatic when the Burning Crusade attunements were dropped, who pushed to clear Zul'Aman once for a Bear mount, and who happily passed a Warglaive to the next guildie cause it was better for them.

So Blizzard, the raiders, or at least some of them, have spoken. They have rung the bell, they have challenged you to pistols at dawn. Will you sacrifice the 95% and toughen up your game so that only the truly elite can see the end game, or will you be kind to your majority who say nothing because the end game is just right for them, and who will just go do something else and give up the Tier Gear dream if you make it all unobtainable? We await your answer...

The Good, The Rad, and The Awesome

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I wrote yesterday about the mods I sadly had to abandon from my post 3.0.2 world, well today I will talk about the mods that I have found since patch day and have fallen in mod-whore love with. Enjoy this list, and look forward tomorrow to the next in my impromptu series on mods; the mods which never went bad.

As I mentioned yesterday, Skillet is my new mod for crafting my items, be they gems, armor, or potions. Combine that mod, which allows me to search and craft based on a number of parameters, with TradeTabs, which puts a tab for every crafting profession that you know. This is a really simply, very useful way to keep all of my professions easily accessible and usable. I do not know if either of these are, or need to be updated for Inscription, however comments are down below if you want to test them out.

I fell in love, or back in love with TrainerSkills in the beta. I used to use this, or a mod like this, ages ago. It basically tells you when you can learn something and what that is. Whether it be a new class skill on ding, or a new profession item on reaching a certain point, these things are all clearly pointed out to you in the chat window of your choice. A long lost mod, come back and just as awesome as before!

Since I am trying to avoid the crutch of CT Mod, I have been forced to go elsewhere for a few things I loved about the package. TipTop takes care of the tooltip placement problem, though it admittedly took a bit to get the tooltip right where I like it, which is to say center of my screen right below TitanPanel. oRA2 is a mod recommended by a guildie as we prepared for a post 3.0.2 raid, and realized that CTRA had been abandoned. I replaced the bar mods part of CT Mod, which was always more broken than fixed, with Dominos, though I have a Druid in Cat while Prowling bug I had to fix. Lastly I have not yet found a fix for the mail mod, but I am working on it and have a few leads.

The last batch of mods I have come across is the Achievement mods. Overachiever is a nice mod that helps me track where I am on an achievement, and it also changes exploration tracking based on zones and the /love you've given, or need to give to critters all over the world. AchievementSS is a cool mod which takes a screenshot whenever you complete and achievement, no matter where you are. Lastly, we have Urban Achiever, which is accessed by /ua and allows you to search for any achievement, text for an achievement, or criteria in order to find an achievement.

So there you have it. A few of the neat new mods I have found in this, the post 3.0.2 mod world. Like I said before, check back for the strong and true mods that never, or barely faltered for me when modpocalypse hit. [Update: Dominos not only allowed me to turn off the bar changing in prowl mode, but also turn off the moonkin bar change! I have more bars now!]

How to Compare Stat versus Proc

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I was looking over my gear on the different 70s I have, after a productive set of Kara runs, one of which saw my Druid get Staff of Infinite Mysteries, and the other saw my Draenei Paladin, Telaan, get Gorehowl. Before these drops, I already knew I would have a fair bit of my current gear on all but my Hunter when I hit 75, since Medros has only replaced a few pieces of gear by his current level of 76 on the beta. The one thing which has always perplexed me is comparing raw stats to proc stats. For instance, a trinket that gives me XX stamina, XX strength, and XX to crit, versus something like my Skyguard Silver Cross and Darkmoon Card: Crusade. Which would be better? At what point is the new hotness good enough to replace the old and busted?

Another thing that has been throwing me for a loop as I leveled Medros through beta, id the seeming change in 'Ret' gear. Oh, and yes, he is the only one I have actually leveled, as I do not see a need to spend all my time leveling all my 70s to 80 in a world that will be gone in 40 days. I have noticed a lot of gear I am told is 'Ret' gear(or melee DPS plate gear) has Armor Penetration, and while I am told this was scattered on items from Burning Crusade, I cannot recall it being this prevalent on gear, and I also do not know how to equate it to my Burning Crusade gear, which all have what I call the TBC standards, strength, stamina, attack, crit, and hit. How do I account for this new stat when I am choosing gear, and by sticking to the old stats, am I losing out on awesome gear?

I guess what I am asking is whether there is a site that ranks or explains these stats and how the equate to TBC thinking? I have been playing in the TBC world for 2 years, and I just don't know how to make the switch. Anyone have thoughts? Are there conversions that have you stuck? Let me know in the comments and maybe we can all get some help and clarification for our playtime!

Pre Wrath Gear Wishlist - Medros

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As I have been looking over my guild's Zul'Aman stat requirements, I have become frustrated that only one of my characters can go there. Arita, with 3 pieces of Tier 4 and more gear form high end places than any other character, and who was originally a secondary alt back in the day, is the only character I have that can meet the requirements. What follows is a list of the gear I want for Medros, though in no specific order. After the slot is the current piece in that slot.

Head - The Horseman's Helm

Shoulder - Warchief's Mantle
Wrist - Sha'tari Wrought Armguards

Waist - Rubium War-Girdle

Ring - Ring of Ghoulish Delight | Violet Signet

Legs - Legguards of the Shattered Hand

I know, a long list, and I should point out that at halfway through 73 and having worked through Borean Tundra, Howling Fjord, and part of Dragonblight, I still have some of the pieces I want to replace, though I have had a hard time adjusting to the stats on gear in Northrend. I still have my helm, belt, my Violet Signet of the items on this list, and my Bulwark of Kings, Royal Cloak of Arathi Kings, Justicar Gauntlets, Skyguard Silver Cross, Darkmoon Card: Crusade, Shattered Sun Pendant of Might, and Vortex Walking Boots.

Really, I have only replaced a few pieces, but I am finding it really hard to find groups on the beta realms, especially when the realms are going up and down so frequently. I also have a hard time deciding on items with procs, which a lot of these have. The pendant, card, and cross all have procs that are huge. The cloak, the chestpiece, the guantlets and the boots are all late game epics, which took a lot of time and effort to get. Time will tell on the rest!
We are currently in the beta phase of the next expansion, as you are all well aware. All of the classes have new talent trees, and some have spectacular abilities that totally kick ass. Some, not so much. I understand that some all players want those OMFG abilities to be seen. Not all will get them. Some may get them eventually. Everyone wants a Divine Storm, a Titan's Grip, a Beast Mastery, a Typhoon to be given to their class. Not everyone can. This is a fact of life that we will just have to struggle to accept and live with.

The way I see it, having a Hunter, 2 Paladins, and a Druid at 70, is that the big skills are being given to those classes and specs within classes that really, really need them. Hunters have long been the mockery of gaming. Ret Paladins too have suffered being the butt of all DPS jokes. Many raiders seem to feel that Moonturkey are carried, not doing real damage or contributing much to a run other than the aura. I play all of this. I see why we are getting the OMFG talents. We need them.

In a most recent Ask the Beta Tester segment on WoW Insider, their rogue columnist said that Rogues aren't getting any must have talents. He admitted that they will still do massive damage in any raid or group. No doubt rests in my mind that without the changes to Paladins in Wrath, Rogues would still be the hands down favorite for any raid or group. As it stands now, I have a small chance I could win out if their was a choice in a raid, especially with buffs to auras which make them raid wide and the talents and improvements to Retribution Aura that I have taken in the Retribution tree.

Changes to spell power will definitely affect Arita, my druid(renamed Aritas due to name change), but I am trying to get Medros to Dalaran in order to see the amazing city of magic. He only just dinged 71 last night, so it will be a bit until he hits the 74 minimum, but I will then spend some time learning the druid abilities to see how they do in solo and group play. I pretty much stuck to the prospective talent tree I posted about, and I will be sure to report here when I begin doing more than mere fedex quests on the Doomkin.

Hunters. Huntards many call us. Too easy to play, too streamlined, too anti group. We are the most insulted group, and the least wanted in groups. In fact, I think that if a raid were to choose between a Hunter and a Doomkin, they would likely choose feather over fur. Not to mention that hunters are almost never allowed to bring out their biggest asset, their pets, in most raid or group encounters. While Beast Mastery will undoubtedly be the most popular hunter spec in Wrath, cause let's be honest, who doesn't want to tame a Devilsaur, but Chimera Shot and Explosive Shot seem to have some promise. I will be looking at my Hunter last in the line of alts I will bring to the beta.

I guess what I am trying to say is, if your class isn't broke, don't expect a fix. Blizzard is giving clothies spell power, which will automatically give you a buff in that all that juicy healing gear that used to drop will now be usable. They are still working on classes from the Death Knight on down, so don't think that just cause we might have a cinematic, that the beta is over, cause it's not. This change. Things will continue to change. Sit back, relax, and enjoy the flight.

Two of Five

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So I spent a better part of yesterday on a new, unrevealed hordeside alt on Argent Dawn, but came over to spend some time PvPing with a close friend. When she had to go, I was lucky enough to see a call in guild chat "DPS still needed for Mags.   Anyone up?". I only have 1 toon high enough for 25 man raids, and that is Arita. I do have a wish list to get Medros up to the point where he meets my guild's list of Retribution Paladin stat minimums, but for now the Boomkin is the one who will see Zul'Aman, Magtheridon's Lair, or Gruul's Lair.

The run took awhile to get started. From that first call out to first pull was over half an hour. I logged over quick, made up some elixirs and pots, then accepted the summons. I ran in, drank and ate, then waited. I chatted with the other 3 guild mates who were in the raid, and got an idea of the place, which I now realize was a lot of worrying for almost nothing. I have never seen Ony, so the description of 'it's like Onyxia' tells me nothing. I was shocked when a few short pulls in I was staring into Mag's room, and they were explaining the fight.

I can't say it went great, we did wipe once, but I know it wasn't my fault cause all I had to do was do DPS on command. On the second run I was able to battle res a healer, and we got him down, my excitement and nervousness building with every percentage closer. I ran up to loot my badges, and noticed that there was a lot of purple there. 2 and a bit 'pages' of loot to be exact. There was 2 Chestguard of the Fallen Defender, 1 Chestguard of the Fallen Champion, Girdle of the Endless Pit, Crystalheart Pulse-Staff, Pit Lord's Satchel, and Magtheridon's Head of course.

I didn't win the roll on the Chest, but all but one of those who rolled above me were rolling for off sets, so I got one. The Champion and the Girdle both went to the Ret Paladin(yes, there was a Ret Paladin there!). I did roll highest on the Satchel, but I had already won something, so I agreed to pass on it for the next highest. In the end I was the only guildie to win something in the run, as one had to go after the wipe and the others didn't have anything drop they could use(Hunter and Warlock), but both were happy I won an additional piece to boost my stats. I added to spell damage, crit, and hit, which I believe now puts me fully over the top in specs for 25 person raids. /cheer