Ok, so mere minutes after I finished writing my opening ceremonies lament, I surfed to some of the news sites, and lo and behold, we have a smattering of class info from the Developer Panel. We also have a mixed bag of humorous and disappointing answers from the Q&A Panel that followed the Developers Panel. Let us now go into the highlights and low lights of these two panels.
Developers Panel - Mostly a class based presentation with questions
Death Knight
-They don't want the Death Knight's to be pigeon-hole like other classes have been
-runes have a 10 second cooldown currently
-The spell Armies of Undead are meant to call masses of undead, like how Arthas can as king
Hunter
-Steady will not clip Auto
-Pets will get their own talent trees, losing the point system they have now
-Cornered - Your pet does an additional 20% damage when they are at 20% health
Mage
-Frostfire Bolt will make elementalists more viable
-they will compensate for the loss of CC exclusivity by ramping up Mage damage output
Priest
-Divine Hymn - cast on party members, if anyone strikes a person with this spell on, they enter a trance
-Dispersion - Reduces damage 90%, regens 6% of mana per second, 51 point shadow for turtling.
-Guardian Spirit - castable pet that will follow the target and absorb the next killing blow the target would have died to.
Druid
-indoor roots confirmed, druid was left out of too many instances for lack of CC, but...
-no removal of Cyclone diminishing returns due cast length and duration
-HoT dependent buff call Flourish
Shaman
-have too many totems
-totems will become raid effect, not just party
-Strength of Earth and Grace of Air will be combined
-new spell Hex, short duration emergency cc. half second cast, 8-10 second duration
Rogue
-Fan of Knives, a WC3 retro ability, will be a short AoE damage burst
-Sap will be usable on "Pretty much anything with a skull and brain inside of it."
-Sap can be used on Humanoids, beasts, dragonkin, demons.
Paladin
-Hand of Purity - reactive healing spell, a PoM style 'healbomb'
-more blessings like Freedom and Protection
Warrior
-want to make it more like WC3
-added Bladestorm Shockwave which will help prot with damage
-Titan's Grip confirmed, duel wielding of 2h weapons
Warlock
-Demonic Circle - mark a spot on the ground to teleport back to
-51 point demonology is an Illidan like Demon Form with AoE shadow bolts
General Q&A
-We have to work on the specs that haven't worked well enough
-windfury is no longer going to be WEAPON and going to be BUFF for your PC. Windfury is a buff, not a weapon enchant. It works with forms and poisons and weapon buffs
-Totems and Unleashed Rage from Shaman, and Battle Shout for Warriors will br raid wide
Q&A Panel
-no gnome paladins
-gnomes are too short to have been in cinematic
-Sunwell confirmed as final pre Wrath content patch
-Inscription is intended for melee or casters and there will be major and minor inscriptions. Herbalism will be the primary gathering skill.
-the new class will change the format of a 25 man raid, but they want to make it in a good way
-DKs should be the best at tanking against casters. Shouldn't be far behind on other encounters.
-flying mounts will have an attunement, hints at defrosting, and possible level 80 mount with passengers.
-Ret Paladins will share itemization with DPS warriors and DK
-new dire bear model, and dire cat coming
-Stormwind Harbor will connect to Northwind
-DK will have a newly cleared area of north PL for their starter
-LOS in PvP in wrath will be more dynamic, with moving and shifting objects
-no plans to nerf Sunwell KJ fight, as he is the Naxx of TBC and hard to beat.
-character order and display settings is interesting, but not implemented yet
-dagger spec for rogues will be very powerful in wrath
-no epic ground form for druids
-clown look to amour may return in wrath, but slightly improved looks
-We are working on a plan to give players access to two Talent specs.
-soul shard farming is not expected to go away, but may get a little easier
-Kara animal boss was meant as an easy sub 10 man group method to get rep
Quotable
-Even though there will be a new tank class, all tank classes tank differently.
Developers Panel - Mostly a class based presentation with questions
Death Knight
-They don't want the Death Knight's to be pigeon-hole like other classes have been
-runes have a 10 second cooldown currently
-The spell Armies of Undead are meant to call masses of undead, like how Arthas can as king
Hunter
-Steady will not clip Auto
-Pets will get their own talent trees, losing the point system they have now
-Cornered - Your pet does an additional 20% damage when they are at 20% health
Mage
-Frostfire Bolt will make elementalists more viable
-they will compensate for the loss of CC exclusivity by ramping up Mage damage output
Priest
-Divine Hymn - cast on party members, if anyone strikes a person with this spell on, they enter a trance
-Dispersion - Reduces damage 90%, regens 6% of mana per second, 51 point shadow for turtling.
-Guardian Spirit - castable pet that will follow the target and absorb the next killing blow the target would have died to.
Druid
-indoor roots confirmed, druid was left out of too many instances for lack of CC, but...
-no removal of Cyclone diminishing returns due cast length and duration
-HoT dependent buff call Flourish
Shaman
-have too many totems
-totems will become raid effect, not just party
-Strength of Earth and Grace of Air will be combined
-new spell Hex, short duration emergency cc. half second cast, 8-10 second duration
Rogue
-Fan of Knives, a WC3 retro ability, will be a short AoE damage burst
-Sap will be usable on "Pretty much anything with a skull and brain inside of it."
-Sap can be used on Humanoids, beasts, dragonkin, demons.
Paladin
-Hand of Purity - reactive healing spell, a PoM style 'healbomb'
-more blessings like Freedom and Protection
Warrior
-want to make it more like WC3
-added Bladestorm Shockwave which will help prot with damage
-Titan's Grip confirmed, duel wielding of 2h weapons
Warlock
-Demonic Circle - mark a spot on the ground to teleport back to
-51 point demonology is an Illidan like Demon Form with AoE shadow bolts
General Q&A
-We have to work on the specs that haven't worked well enough
-windfury is no longer going to be WEAPON and going to be BUFF for your PC. Windfury is a buff, not a weapon enchant. It works with forms and poisons and weapon buffs
-Totems and Unleashed Rage from Shaman, and Battle Shout for Warriors will br raid wide
Q&A Panel
-no gnome paladins
-gnomes are too short to have been in cinematic
-Sunwell confirmed as final pre Wrath content patch
-Inscription is intended for melee or casters and there will be major and minor inscriptions. Herbalism will be the primary gathering skill.
-the new class will change the format of a 25 man raid, but they want to make it in a good way
-DKs should be the best at tanking against casters. Shouldn't be far behind on other encounters.
-flying mounts will have an attunement, hints at defrosting, and possible level 80 mount with passengers.
-Ret Paladins will share itemization with DPS warriors and DK
-new dire bear model, and dire cat coming
-Stormwind Harbor will connect to Northwind
-DK will have a newly cleared area of north PL for their starter
-LOS in PvP in wrath will be more dynamic, with moving and shifting objects
-no plans to nerf Sunwell KJ fight, as he is the Naxx of TBC and hard to beat.
-character order and display settings is interesting, but not implemented yet
-dagger spec for rogues will be very powerful in wrath
-no epic ground form for druids
-clown look to amour may return in wrath, but slightly improved looks
-We are working on a plan to give players access to two Talent specs.
-soul shard farming is not expected to go away, but may get a little easier
-Kara animal boss was meant as an easy sub 10 man group method to get rep
Quotable
-Even though there will be a new tank class, all tank classes tank differently.

