Arita: August 2008 Archives


We are currently in the beta phase of the next expansion, as you are all well aware. All of the classes have new talent trees, and some have spectacular abilities that totally kick ass. Some, not so much. I understand that some all players want those OMFG abilities to be seen. Not all will get them. Some may get them eventually. Everyone wants a Divine Storm, a Titan's Grip, a Beast Mastery, a Typhoon to be given to their class. Not everyone can. This is a fact of life that we will just have to struggle to accept and live with.

The way I see it, having a Hunter, 2 Paladins, and a Druid at 70, is that the big skills are being given to those classes and specs within classes that really, really need them. Hunters have long been the mockery of gaming. Ret Paladins too have suffered being the butt of all DPS jokes. Many raiders seem to feel that Moonturkey are carried, not doing real damage or contributing much to a run other than the aura. I play all of this. I see why we are getting the OMFG talents. We need them.

In a most recent Ask the Beta Tester segment on WoW Insider, their rogue columnist said that Rogues aren't getting any must have talents. He admitted that they will still do massive damage in any raid or group. No doubt rests in my mind that without the changes to Paladins in Wrath, Rogues would still be the hands down favorite for any raid or group. As it stands now, I have a small chance I could win out if their was a choice in a raid, especially with buffs to auras which make them raid wide and the talents and improvements to Retribution Aura that I have taken in the Retribution tree.

Changes to spell power will definitely affect Arita, my druid(renamed Aritas due to name change), but I am trying to get Medros to Dalaran in order to see the amazing city of magic. He only just dinged 71 last night, so it will be a bit until he hits the 74 minimum, but I will then spend some time learning the druid abilities to see how they do in solo and group play. I pretty much stuck to the prospective talent tree I posted about, and I will be sure to report here when I begin doing more than mere fedex quests on the Doomkin.

Hunters. Huntards many call us. Too easy to play, too streamlined, too anti group. We are the most insulted group, and the least wanted in groups. In fact, I think that if a raid were to choose between a Hunter and a Doomkin, they would likely choose feather over fur. Not to mention that hunters are almost never allowed to bring out their biggest asset, their pets, in most raid or group encounters. While Beast Mastery will undoubtedly be the most popular hunter spec in Wrath, cause let's be honest, who doesn't want to tame a Devilsaur, but Chimera Shot and Explosive Shot seem to have some promise. I will be looking at my Hunter last in the line of alts I will bring to the beta.

I guess what I am trying to say is, if your class isn't broke, don't expect a fix. Blizzard is giving clothies spell power, which will automatically give you a buff in that all that juicy healing gear that used to drop will now be usable. They are still working on classes from the Death Knight on down, so don't think that just cause we might have a cinematic, that the beta is over, cause it's not. This change. Things will continue to change. Sit back, relax, and enjoy the flight.

So I mentioned here that I have begun in the Wrath of the Lich King beta test, and I have some thoughts and questions here. First, are there any mods for the beta? I am a mod fiend and I am feeling really lost without a single mod. I have my Statusbars mod which tells me in a HUD type display what my health and the mobs health is. I have died a number of times because of this. Second, Gatherer? Is there any way to mark gather nodes? I am finding Cobalt ore hard to find and would love to mark them.

As an aside, it is nice that WoW Head WotLK has comments with coordinates, but how exactly do I figure out those coordinates? How did they get the coordinates? I love the look of the zones in Northrend. I have seen both Borean Tundra and Sholazar Basin, though the later only when I pulled a noobish hop off the ledge without remembering that Divine Protection was changed, and thus dying on the rocks. No more suicide jumps from Aldor Rise. I wanted to thank a kind GM from the beta realms who unstuck me in the world so I could return to my journey on Aritas, who was stuck in a server issues last night. The final tip comes from Galanis on the Northrend beta realm, "Profession Trainer tracking is critical in the newbie towns", a good tip to put into practice when you are just hitting Northrend!

Lastly, below you will find the huge, massive gnome lore found in the Tundra. Spoilers may be found! Enjoy!

gnomes-lg.jpg

[Update: Thanks to Lassirra for the tip about WoW Interface for WotLK!]
[Update: Thanks to MrCynical in IRC for the reminder that Divine Shield still does what Divine Protection used to do, and for longer!]

Two of Five

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So I spent a better part of yesterday on a new, unrevealed hordeside alt on Argent Dawn, but came over to spend some time PvPing with a close friend. When she had to go, I was lucky enough to see a call in guild chat "DPS still needed for Mags.   Anyone up?". I only have 1 toon high enough for 25 man raids, and that is Arita. I do have a wish list to get Medros up to the point where he meets my guild's list of Retribution Paladin stat minimums, but for now the Boomkin is the one who will see Zul'Aman, Magtheridon's Lair, or Gruul's Lair.

The run took awhile to get started. From that first call out to first pull was over half an hour. I logged over quick, made up some elixirs and pots, then accepted the summons. I ran in, drank and ate, then waited. I chatted with the other 3 guild mates who were in the raid, and got an idea of the place, which I now realize was a lot of worrying for almost nothing. I have never seen Ony, so the description of 'it's like Onyxia' tells me nothing. I was shocked when a few short pulls in I was staring into Mag's room, and they were explaining the fight.

I can't say it went great, we did wipe once, but I know it wasn't my fault cause all I had to do was do DPS on command. On the second run I was able to battle res a healer, and we got him down, my excitement and nervousness building with every percentage closer. I ran up to loot my badges, and noticed that there was a lot of purple there. 2 and a bit 'pages' of loot to be exact. There was 2 Chestguard of the Fallen Defender, 1 Chestguard of the Fallen Champion, Girdle of the Endless Pit, Crystalheart Pulse-Staff, Pit Lord's Satchel, and Magtheridon's Head of course.

I didn't win the roll on the Chest, but all but one of those who rolled above me were rolling for off sets, so I got one. The Champion and the Girdle both went to the Ret Paladin(yes, there was a Ret Paladin there!). I did roll highest on the Satchel, but I had already won something, so I agreed to pass on it for the next highest. In the end I was the only guildie to win something in the run, as one had to go after the wipe and the others didn't have anything drop they could use(Hunter and Warlock), but both were happy I won an additional piece to boost my stats. I added to spell damage, crit, and hit, which I believe now puts me fully over the top in specs for 25 person raids. /cheer