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Like a Rock

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Sorry for the tardiness on this post, but yesterday was a big recording day for me, getting some All Things Azeroth episodes pre recorded for the upcoming NaPodPoMo, and just ran out of time before bed that would allow me to write this post. If you'll recall the last couple of posts I have showed you the mods that went bad, the new mods I found to fill the roles I needed, and today I am going to go over the mods that, like a rock, stayed by my side like a good friend.

I wouldn't say WIM was a rock, more a strong tree, but still it's there, and it does work well enough. It feels like it's lost some of it's features, like tab to move to the next window, but for now it's working enough to be useful. One mod that remained strong, though feeling incomplete, is Titan Panel. Like it's bar based competitor, FuBar, Titan Panel allows mod authors to write plugins for it, and that is there I have found Titan falling short. Many of the plugins I most cherished have not been updated, and therefore do not work as well as I would like.

I was pretty sure when I saw Ark Inventory available for use in the beta, I would be able to upgrade to it when the patch hit, and I was dead on. The patch showed that AI was fully functional and ready to go on patch day, and I rejoiced in the knowledge I would have that small piece of comfort. Auctioneer is another one that works, though I have not spent much time in the auction house to do testing to ensure all of it's features are where they should be in the mix.

When it comes to raiding, Deadly Boss Mods was a mod I knew would need to be done, because many raid groups count on it to be polished and working or wipes can, and often do ensue. Thankfully DBM didn't even hiccup in the face of 3.0.2, in fact it did better than expected in game queues for boss events like the rain in Zul'aman. Omen, likewise, is essential to any good raider and was updated, with a new parchment look, for the patch, and hasn't showed a bit of hesitancy since. In fact, I like the new config interface better, as it clearly shows me how to change that horrid 'you're getting aggro' sound off.

Chatter is working, though it was copied from the old install, so I can't say it's a rock, since it hasn't stayed strong, just stayed functional. The quest log combo of DoubleWide and Lightheaded were updated within a few days, allowing for useful and happy questing throughout my WoW time. Pally Power is working nicely, though I am still grasping how it works and how to customize it properly. I am using AlphaMap again, which is a cute little map mod that shows on mouse over the current zone's map. Minimap Button Frame is also working, thought here is not a lot to the mod other than clearing up the minimap from the clutter of buttons that seemingly every mod tosses up there.

Gatherer was a mod that many in my guild were worried might not be fixed for the patch, and while it was not on day of, a couple days later it was updated and working, once again recording herbs and mineral spawns found in my travels. Lastly Statusbars, a mod I find essential for keeping my eyes on the action instead of wandering to the edges of my screen, was updated quickly, cleanly, and without any problems. I am loving the ability it gives me to see what's going on in front of me, and know if I need to run, heal, bubble, or push my DPS to the max in a fight if it is close.

That's about it. There was a couple of new mods I forgot to mention yesterday, like Class Bars v3, The Collector, and Mapster. The first I find invaluable to my play style, giving me more of my bars with which I can use for more critical abilities. The second helped with the pet and mount achievements by easily showing you what you do not yet have. the last is a replacement for the MetaMap mod, which I always found hogged my resources more than I liked. And there we have it, my mods in a nutshell. Below you can see a peak at my UI.
My UI

The Good, The Rad, and The Awesome

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I wrote yesterday about the mods I sadly had to abandon from my post 3.0.2 world, well today I will talk about the mods that I have found since patch day and have fallen in mod-whore love with. Enjoy this list, and look forward tomorrow to the next in my impromptu series on mods; the mods which never went bad.

As I mentioned yesterday, Skillet is my new mod for crafting my items, be they gems, armor, or potions. Combine that mod, which allows me to search and craft based on a number of parameters, with TradeTabs, which puts a tab for every crafting profession that you know. This is a really simply, very useful way to keep all of my professions easily accessible and usable. I do not know if either of these are, or need to be updated for Inscription, however comments are down below if you want to test them out.

I fell in love, or back in love with TrainerSkills in the beta. I used to use this, or a mod like this, ages ago. It basically tells you when you can learn something and what that is. Whether it be a new class skill on ding, or a new profession item on reaching a certain point, these things are all clearly pointed out to you in the chat window of your choice. A long lost mod, come back and just as awesome as before!

Since I am trying to avoid the crutch of CT Mod, I have been forced to go elsewhere for a few things I loved about the package. TipTop takes care of the tooltip placement problem, though it admittedly took a bit to get the tooltip right where I like it, which is to say center of my screen right below TitanPanel. oRA2 is a mod recommended by a guildie as we prepared for a post 3.0.2 raid, and realized that CTRA had been abandoned. I replaced the bar mods part of CT Mod, which was always more broken than fixed, with Dominos, though I have a Druid in Cat while Prowling bug I had to fix. Lastly I have not yet found a fix for the mail mod, but I am working on it and have a few leads.

The last batch of mods I have come across is the Achievement mods. Overachiever is a nice mod that helps me track where I am on an achievement, and it also changes exploration tracking based on zones and the /love you've given, or need to give to critters all over the world. AchievementSS is a cool mod which takes a screenshot whenever you complete and achievement, no matter where you are. Lastly, we have Urban Achiever, which is accessed by /ua and allows you to search for any achievement, text for an achievement, or criteria in order to find an achievement.

So there you have it. A few of the neat new mods I have found in this, the post 3.0.2 mod world. Like I said before, check back for the strong and true mods that never, or barely faltered for me when modpocalypse hit. [Update: Dominos not only allowed me to turn off the bar changing in prowl mode, but also turn off the moonkin bar change! I have more bars now!]

When Good Mods Go Bad

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As we all know, there comes a time, once or twice an expansion, when we go through what is lovingly called a Mod Apocalypse. No, the moderators in the forums do not suddenly begin banning people en masse until only the CMs and MVPs remain. No, this is when all of our beloved mods cease functioning and have to be recoded, redone, or dumped in favor of fresher code. It is because of this apocalypse that I have had to dump a few mods. Now while I have added some back in since the first writing of this, specifically WIM, there was a time when I had to dump the mods cause of problems that were game breaking.

WIM was on the chopping block for the last week and a half because, unlike in beta, the chat windows and confg interface were transparent. Thankfully 3.0.3 version fixed that, and I am now using it again. Advanced Trade Skills Window(and the Levels plugin) was an awesome mod in the pre patch days, but I got very annoyed with error messages every time I tried to link a recipe or skill in chat, so I ditched it for Skillet, and that one combined with Trade Tabs makes for an awesome, and light weight crafting package. I am still looking for an updated CraftList2, but I can do without for now.

Another mod I am saddened to set aside is Fizzwidget's Linkerator. For some reason every time I tried to link something, even when I tried to hit the [ to start a link guess, the mod would spawn multiple errors and lag my machine for 5-25 seconds. Clearly the mod is not ready for 3.0.2, though to be honest FactionFriend and other Fizzwidget mods are working fine. I tried Talented, which just gave errors, and like the Classic DK frames mod, with two different era DK player frames, but I dislike mods that cannot check for class and automatically disable themselves for those who don't count, which meant this mod gets relegated until Wrath hits.

I did try to look into some new mods, like a few in the Easy* series, EasyPanel, EasyCopy, and EasyDaily, but the panel was not movable that I could tell, and the Daily one choked on the Ata'mal Armaments turn in, making my whole client freeze hard. This will essentially be a 3 part series covering the mods I put behind me, the ones I still use eagerly, and new ones I am loving my experimentation with, ending with current working macros I rely on. Keep reading for the next ones!