Too Many 'if' Statements

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So I have been playing Paladin a bit lately, and I have noticed a large variety of results from combat. It feels like I am getting such a differing result of combat, that I have tried to do some testing. As far as I can tell there are a lot of, well, in programmer speak 'if' statements in the way combat goes. I have played a lot of time, almost a year worth of /played by now, and I can't recall any other time when there were so many 'if' lines in the way combat worked.

If I have my Crusader Aura up(aka farming or daze dismounted), instead of Retribution Aura, a fight takes much longer. If there are adds, I will likely need to bubble and bandage, or heal myself a bit. If I do not have Blessing of Might it could cost me mid fight. If I have no well fed buff, the fight could be lost. A lot of ifs, don't you think? Well, here's the killer. If I have Ret Aura, Blessing of Might, a well fed buff, and am at full bars, a single mob can be 3 shotted if they are 66-68, though if they are 69-70, it could take 5 or 6 attacks. If none of these are in effect, I could die in 3 or 4 good hits from a 70, and if not, any adds will blow all my cooldowns to stay alive. Like I said, too many 'if' statements. Does your class have a lot of if statements?

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