I am pretty sure, if you listen back, I ranted pretty hard when the 2.1 Alchemy changes came into the game. As an alchemist, the changes to elixirs meant that the profit of a large part of the profession was pretty much gone. Yes, we still had potions, but the resistance potions were nerfed to the point that almost no one needs them, not when you now have 5-10 minute fights and 2 minute long cooldown resistance potions.
Well, guess what. The current beta build shows that I will even more adamantly refuse to do any alchemy for money, and alchemy for toons will be pretty much non existant. My Alchemist, unless they nerf that too, will be a transmute bot. Oh, wait. He already is. The only times I log my Alchy is to do his daily transmute, and that too will be a lot less important as Wrath gets close and the demand for those primals becomes a thing of the past.
As it is right now I am slowly liquidating my gem stocks on Telaan, not gathering herbs unless I need it, and preparing to sell off any but the most high end mats that can be used for those first few late 300s skill points. Now, in Wrath, I will pretty much farm only what I need for my toons, and that's about it. I do, though, have a couple related points to make. First, what happens when you get 2-3 mobs on you? You get that debuff on you after the first potion, and can't use another until you are out of combat. This is a player killer in the wild.
The other point I wanted to make was in response to Alex Ziebart, who wrote the post about this new beta 'feature'. I think Alex is right about one thing. Much like the elixir and Resistance Pot changes, this change screams 'raiders' louder than a Kazzak kill message. I wonder, honestly, how much further Blizzard will kill Alchemy in the name of the raiding game. Also, maybe Alex's realm has a rich AH for flasks, but I know my own Argent Dawn doesn't have anything near 100g flasks, or I would have made them all the way to a 4th epic mounted alt.
What do you think about these changes to Alchemy? Is this profession the new Engineering of the current and future versions of WoW? Do things like Alchemist stones make the profession more worthwhile to train up in?
Well, guess what. The current beta build shows that I will even more adamantly refuse to do any alchemy for money, and alchemy for toons will be pretty much non existant. My Alchemist, unless they nerf that too, will be a transmute bot. Oh, wait. He already is. The only times I log my Alchy is to do his daily transmute, and that too will be a lot less important as Wrath gets close and the demand for those primals becomes a thing of the past.
As it is right now I am slowly liquidating my gem stocks on Telaan, not gathering herbs unless I need it, and preparing to sell off any but the most high end mats that can be used for those first few late 300s skill points. Now, in Wrath, I will pretty much farm only what I need for my toons, and that's about it. I do, though, have a couple related points to make. First, what happens when you get 2-3 mobs on you? You get that debuff on you after the first potion, and can't use another until you are out of combat. This is a player killer in the wild.
The other point I wanted to make was in response to Alex Ziebart, who wrote the post about this new beta 'feature'. I think Alex is right about one thing. Much like the elixir and Resistance Pot changes, this change screams 'raiders' louder than a Kazzak kill message. I wonder, honestly, how much further Blizzard will kill Alchemy in the name of the raiding game. Also, maybe Alex's realm has a rich AH for flasks, but I know my own Argent Dawn doesn't have anything near 100g flasks, or I would have made them all the way to a 4th epic mounted alt.
What do you think about these changes to Alchemy? Is this profession the new Engineering of the current and future versions of WoW? Do things like Alchemist stones make the profession more worthwhile to train up in?


I fail to see the wisdom behind having professions in the game, that tons of people have worked hard on, and spent so much gold on, only to then basically dumb the value of the entire profession. What is Blizzard thinking? Shouldn't this make for a whole bunch of angry players?
It has in me, at least. Sure, Paladins have an 'oh shit' maneuver in their spells, and druids have innervate, but most classes do not have a solution in case they are critically low on health and facing too many mobs. Potions used to be a solution to this, but not now.
Honestly though, I have faith that Blizzard is going to add stuff to make alchemy desirable again. And I say this as a potion-spec'd Alchy. I've heard the idea bandied about that a new version of the Alchemist's Stone would not only increase the effect of healing/mana pots, but elixirs and flasks as well-- sign me up for that.