As we are beginning to see the news and blog posts of people making preparations for the upcoming expansion,
I felt it time to begin working on this planned series of articles.
When you look down the path and see change coming, it is natural for us
to look back on what has been, and to look forward to what will come.
That is the plan for this series of articles of indeterminate length.
In our next aspect of looking ahead, I wanted to take a bit of time to look to what is coming in the end game for Wrath of the Lich King. So far what we know is both significant but lacking details. There are a few general bits of information we know, but as of the last time we heard anything we had nothing about specific dungeon bosses.
The first part of the End Game we have is Lake Wintergrasp, a full PvP enabled zone that will cause anyone on any realm who enters the zone to be PvP flagged. Undoubtedly there will be a new Battleground, likely revolving around the Wintergrasp zone, and a slew of Arena seasons including seasonal gear and other rewards.
The second part is 5 mans and heroics. While we do not know what the majority of the 5 mans will be, we do know that they will be itemized completely separately from the normal mode 5 man dungeons, so it should be a little easier to find a group for a dungeon to fill the needs of those who want gear from the regular version of the dungeons. The big question will be whether the daily drops will also be kept to only the specific level they are meant to be in.
The final part of the End game by most standards is the raiding end game. Again, we do not have much information regarding raid bosses, other than the previously mentioned basics like Malygos in the Nexus and Arthas in the Ice Crown, but we do have a fair bit of info to mull over at this point. First, the split between 10 and 25 mans of the same dungeon. Like the 5 man and their Heroic counterparts, the 10 and 25 man dungeons will have separate loot tables, so the 25 man will have an additional tier of gear higher than the 10 man dungeons.
For the other possible end games I have another piece coming in a few days, but I do wonder what part of the end game we know about are you most looking forward to? Will you be making use of the 10 and 25 man raids being on separate lock outs? Will your guild even bother with the 10 man versions of the dungeons? Will you look forward to or dread hearing of the first 10 person kill of Arthas? Or are you one of the many who feels that someone like Arthas needs 25 people to be a decent fight? Think they will make his 10 person defeat be a token defeat instead of a full kill? Let me know in the comments!
In our next aspect of looking ahead, I wanted to take a bit of time to look to what is coming in the end game for Wrath of the Lich King. So far what we know is both significant but lacking details. There are a few general bits of information we know, but as of the last time we heard anything we had nothing about specific dungeon bosses.
The first part of the End Game we have is Lake Wintergrasp, a full PvP enabled zone that will cause anyone on any realm who enters the zone to be PvP flagged. Undoubtedly there will be a new Battleground, likely revolving around the Wintergrasp zone, and a slew of Arena seasons including seasonal gear and other rewards.
The second part is 5 mans and heroics. While we do not know what the majority of the 5 mans will be, we do know that they will be itemized completely separately from the normal mode 5 man dungeons, so it should be a little easier to find a group for a dungeon to fill the needs of those who want gear from the regular version of the dungeons. The big question will be whether the daily drops will also be kept to only the specific level they are meant to be in.
The final part of the End game by most standards is the raiding end game. Again, we do not have much information regarding raid bosses, other than the previously mentioned basics like Malygos in the Nexus and Arthas in the Ice Crown, but we do have a fair bit of info to mull over at this point. First, the split between 10 and 25 mans of the same dungeon. Like the 5 man and their Heroic counterparts, the 10 and 25 man dungeons will have separate loot tables, so the 25 man will have an additional tier of gear higher than the 10 man dungeons.
For the other possible end games I have another piece coming in a few days, but I do wonder what part of the end game we know about are you most looking forward to? Will you be making use of the 10 and 25 man raids being on separate lock outs? Will your guild even bother with the 10 man versions of the dungeons? Will you look forward to or dread hearing of the first 10 person kill of Arthas? Or are you one of the many who feels that someone like Arthas needs 25 people to be a decent fight? Think they will make his 10 person defeat be a token defeat instead of a full kill? Let me know in the comments!


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