World of Casualcraft?

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I am sitting here at work, and I popped over to WoW Insider on my phone during a slow period. I read this article with interest. To sum it up, the former top raiding guild, Risen, who was well know in the pre TBC days, has decided that they are going to kiss raiding goodbye until the next expansion Wrath of the Lich King.
If I was writing for Twitter, I would simply reply 'Waa'. This isn't twitter though, so I can expand a little on that. I have actually found in TBC that I have been in more raids than I ever was before the expansion. of course, it's not hard to been the 1 time I went to Molten Core and got my Lawbringer Spaulders, and couple wasted attempts to raid Upper Blackrock Spire.

Perhaps I am the kind of person that Failure, the spokesperson/ranter for Risen wrote about, people who can easily grab great epic loot for little to no effort. Between the badge loot, heroic epics, and seasonal epics from bosses like the Horseman and Ahune, it seems like raiders such as the members of Risen, Nihlium and other elitist raiders are finding the raiding ranks a little crowded lately, filled with all the noobs that aren't worth the title.

I admit that gear and attunements have in the past been effectively used to make sure that mostly only those who were good, knew their class, and knew how to listen got to the upper echelons. Is it really fair to keep 95% of the players out of the end game because some might be asshats? I don't think so. I think Blizzard, with the changes in 2.4 and those that have spanned the duration since the expansion was released, has realized this for themselves.

Why should a multi billion dollar company, who has the most successful MMO in history, spend months creating content that likely less than 10% of guilds in the game will make use of? That is like saying they should spend months working on a system to help blacksmithing druids! It is a waste of resources to make all of this content and then not have as many people as possible use it. It's not a smart way to do business, folks, and if you were a shareholder you would agree.

In the end what I think Risen is saying is not that players shouldn't have an easier time than they did, but that players shouldn't have gear equivalent to what they do after months of raiding. In the end, I have to agree with the writer at WoW Insider, Daniel Whitcomb, when he says that the complaint from Risen seems to stem around the fact that they can't win. There is end game, but not an end to the game.

I am of the opinion that if you are here for loot, to win, or to stroke your epeen while proving how 1337 you are, well, stay in shatt on LFG, cause I sure as hell don't want ya. I keep asking my guild 'why do we raid' and 'why do people keep leaving for raids'. I am told some want to progress, and some want gear. First, I have little respect for those who only want gear. These are the people who will hop from group to group in the attempt to improve their pixels and will blame gear for everything.

Second thing is progression, and this is my stickler. My guild not long ago did their first Kara in a night run. They were proud and overjoyed at their successes and rightly so. Then, not even a week later, I hear a question: "When do we hit SSC?" The guild, for their dedication and efforts, still hasn't seen Gruul downed. Now that they had one success, they should move up and go from 10 people kicking ass to 25 people trying to do something well beyond their experience or gear? This is Progression?

Those who join a guild planning to somehow stimulate them to push further, especially when the guild is not designed that way, will of course meet resistance and frustration. Guilds need to progress because they want to, not because others want them to. If you want to raid 7 days a week, then a family guild is not for you. If all you worry about is whether your purple has enough of the stats you want, a family guild is not for you. No amount of rule bending or exceptions will make up for the fact that the two are not a fit.

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